itp

Articles

  • Nature of Code: Creatures

    My final project for Nature of Code; a landscape of food and danger inhabited by different species of artificial creatures.
  • Nature of Code: Showreel

    A very short video showing some of the experiments and projects I did this semester in the Nature of Code class at ITP.
  • Nature of Code: Final Project Proposal

    As my final project for Nature of Code I'm going to continue my experiments with Reynolds steering behaviours to create a pseudo-natural landscape of foraging creatures.
  • Thesis Week 9: Prototyping Coming to a Close

    I'm getting to the end of my prototyping phase; here's how I've been getting on this week.
  • Thesis Week 8: Notifications, Nudges, Progress

    A solid week of little improvements to the practical part of my thesis project - the end is in sight.
  • Thesis Week 7: A Mixed Bag

    A so-so week of prototyping and noodling, sneezing and spluttering.
  • Thesis Week 6: Prototyping, Patient Interview

    This week I worked mostly the web portion of the project; a dashboard for clinicians to assess patients' level of activity; but progress hasn't been lightning-fast.
  • Jetsom: Progress

    A quick update on my Nature of Code midterm project.
  • Thesis Week 5: Concepting, Prototyping

    Last week I moved on from the research phase of my thesis project into a phase of concepting and prototyping. Here's a quick note on my progress.
  • Nature of Code: Jetsom

    For my Nature of Code class I'm going to make a little application that stores and represents information about little pieces of ephemera I find around my home. I call it Jetsom.
  • Thesis Week 4: Research Complete

    This week I completed the research phase of my thesis project; just a bit behind schedule.
  • Thesis Week 3: Interviews Underway

    I am just past the mid-point of the research phase of my thesis; this week was mostly spent interviewing staff at MSKCC.
  • Nature of Code: Week 2 Progress

    I'm really enjoying the Nature of Code class with Dan Shiffman; here are a few things I've been working on.
  • Thesis Weeks 1 & 2: Off to a Good Start

    For my thesis at ITP I am collaborating on a design project with Memorial Sloan-Kettering Cancer Center, one of the world's leading centres for cancer research and treatment. My project is to to understand and design improvements/interventions related to bone marrow transplantation; one of the most challenging forms of cancer treatment currently available to patients. In the first of my weekly updates I've written a bit about how the collaboration came about, what I hope to achieve with the project, and what I've been doing in the last few weeks.
  • Forever

    Forever is an immersive experience for one person; created with Lily Szajnberg for the Recurring Concepts in Art class at ITP
  • ITP Winter Show 2011

    I have three projects in this year's ITP Winter Show; MetroChange - a charitable donation system that uses New York subway cards, Pilot - a wearable device that helps people swim more efficiently and Forever - an immersive experience for one person.
  • Getting the Most from MetroCard

    If you've ever visited or lived in New York City you'll be familiar with the MetroCard. These little cards are used by millions of people each day to access the subway and bus system. In this project, Stepan Boltalin, Genevieve Hoffman and I have broken apart the MetroCard pricing structure with some interesting results. Short version - don't buy the $10 MetroCard.
  • Systems and Layers: Narrowing Focus

    We observed Union Square. We thought about the people there, moving through the space. Now, we're narrowing our focus. Observation - Union Sq - 49 Union Square - Market 3
  • Charles Leadbeater: Perspective

    This talk by Charles Leadbeater floored me. It makes me want to push myself and to reconsider some comfortable perspectives. If you have 30 minutes to spare, maybe watch the talk and tell me what you think.
  • Fantasy Self-Monitoring Devices

    This week in my DIY class health we were asked to sketch devices that could, at some point in the distant future, help monitor some aspect of our physiology or experience - fantasy self-monitoring devices. These are my quick sketches.
  • Year 2 at ITP: A Quick Update

    I am heading into my third week of year 2 at ITP, so it feels like a good time to stop, take a look around and talk about what's next.
  • We Are Working On It

    Paul May - From Over Here We are Working On It is a representation of 1.9 million scientific journal articles related to cancer research from 1980 to 2010, accompanied by audio interviews with researchers from Memorial Sloan Kettering Cancer Center in New York. We Are Working On It was my final project for the Data Representation and Collective Storytelling classes at ITP.
  • What’s Next - Why and So What

    Thinking ahead to year two of ITP and the why and so what of my work.
  • What’s Next - Process

    Summer has been moving along nicely; my work at Frog is going well and I've started to turn my thoughts to the coming year at ITP. In this quick sketch I talk about something close to my heart; the process of design.
  • Destinations

    Destinations - Game in Progress Destinations is a game of global travel and strategy designed by Steve Klise, Paul May, Natalie Be'er and Spike McCue as our final project the ITP Big Games class.
  • Vito Acconci - Expression, Failure, Analysis, Refinement

    Vito Acconci - Expression, Failure, Analysis, Refinement Vito Acconci came to speak to us in September 2010. He is quite a character and even his early work is still provocative.
  • Dennis Crowley - Just Build Stuff

    Dennis Crowley - Just Build Stuff Dennis came to speak to our class in September 2010 - his talk was really inspiring for me; keep making things, keep trying - even when people tell you you're crazy and/or wrong.
  • Sharon Chang - If I Can Dream

    I had to leave this talk a bit early to go to work (yes - that is actually why I left); apparently the Q&A got a little testy. I can see how that might have happened; Sharon Chang's work was cringe-inducing and her talk was drivel. Contemporaneous notes offered as proof. Sharon Chang - If I Can Dream
  • Douglas Rushkoff - Born Tripping

    Douglas Rushkoff - Born Tripping
  • Jaron Lanier - Genius

    It's the end of year 1 at ITP; I am writing up work from this semester, and starting to reflect on the things that I've learned. First; Jaron Lanier is not insane - he is, in fact, a genius.
  • Memory Palace

    A short audio piece in response to visits to the Brooklyn Historical Society, The New York City Reliquary and the Tenement Museum.
  • Big Cynical Games

    A lot of the talk about games makes me queasy.
  • Shaking off the Rust - Data Representation

    Zoomed Section This week I've been working on a few experiments to represent the names and, in some cases, family relationships between the current and past members of Ireland's parliament the Dáil.
  • Big Games - Headrush

    Big Games - Headrush from Paul May on Vimeo.

    A game for 4-52 people, created in 20 minutes for the Big Games class at ITP. Take a card, stick it on your head and organise into suits without talking or (obvious) gesturing. A lot of fun :)
  • The Wisdom of Crowds

    Egypt Crowd Numbers - Guesses An exercise in collective guesswork in Jer Thorp's class on Data Representation.
  • Collective Storytelling - 6 Word Story

    A short story in 6 words, written for Collective Storytelling class with Marianne Petit.
  • Collective Storytelling - 55 Word Story

    A short story in 55 words, written for my (will I get into the class, won't I get into the class) Collective Storytelling class with Marianne Petit.
  • Terracotta Warriors, Dublin, 1987

    el primer emperador / the first emperor Today was my first (and possibly last) class in Interpretive Exhibition Design with David Harvey; head of exhibits at the American Natural History Museum and Senior Exhibition Designer at the Metropolitan Museum.
  • 10 in 10 - Big Games

    I've just heard that I got into the Big Games class at ITP; which is exciting. I am going to spend the next 10 minutes funneling that excitement into 10 ideas I could explore in the class. Ready? Go!
  • Designer’s Block

    I have under 4 weeks to design and build a final project for my Intro to Physical Computing class, but I am struggling to pin down an idea. I am stumped. In a quandry. A pickle.
  • Building a Database of Useful Irish Data

    In the spirit of "let's just build this and see what happens" I've started to build a repository of useful data about Ireland - I can't really hang on for the election.
  • Ireland as PDF

    Why is Irish data so hard to find? I'm not sure, but as a country Ireland has an opportunity to create a new landscape for information sharing and press freedom. You know, so we don't end up in the shit again.
  • Multiple Sensors to Processing

  • TUIO/Reactivision Experiments

    We played with TUIO and Reactivision in Processing this week, it is quite a handy solution for tracking colours and tokens. Experimenting with TUIO
  • Design for UNICEF - Rapid3W

    Some thoughts and a quick sketch of a new aid supply order management tool for UNICEF. Supplies arrive in Karachi
  • Multipurpose Fun Machine

    Multipurpose Fun Machine is a simple, versatile computer game/play controller; built as my stupid pet trick for the Introduction to Physical Computing class at ITP. Multipurpose Fun Machine
  • Design for UNICEF - Mobile Phone and a Radio

    This week we were challenged to identify three ways in which UNICEF could help those affected by a sudden disaster using a Nokia 1100 phone and an AM/FM radio.
  • Brick and Ball Game - Beta

    This week we were asked to create sketches featuring iteration and objects; so I've built on the (pointless, but obligatory) bouncing balls sketch to make a brick and ball game. Brick and Ball Game
  • Light Theremin

    A little circuit that takes the value from a photoresistor and turns it into sound using Arduino. Smashing.
  • The Obligatory Bouncing Balls Sketch

    Never let it be said that I didn't create a processing sketch where a ball bounced around the screen. Bouncing Balls
  • Design for UNICEF - BetterMap

    A very, very rough outline of an on-demand map printing service for disaster relief workers.
  • Objects in Processing

    My first experiment with objects and object oriented programming in Processing.
  • Design for UNICEF - The Handover Problem

    We are collaborating with UNICEF to design new and better ways for them to cope with disasters. This week we've been asked to sketch out some early ideas. I was interested in the problems associated with staff turnover and their capacity to reduce UNICEF's effectiveness. NYHQ2010-1326
  • Fantasy Device Design - Magic Mirror

    This week we were asked to design a device with a physical interface that doesn't exist, but that could exist in the future. Mine is called Magic Mirror. Magic Mirror
  • Scrap the Past

    This week I wanted to do something interesting with analogue input into Arduino. The discovery of an old Walkman on the ITP junk shelf inspired me to take a trip into the past. The result is Scrap the Past - a Scrap Saturday visualisation machine. The Only Tape I Own
  • More Interactivity in Processing

    A slightly more interactive version of the Chessboard sketch in Processing.
  • Analogue Input with Arduino

    A few experiments with analogue input into an Arduino. Nothing fancy.
  • Parsing XML and Displaying Images

    A Processing sketch that parses the RSS feed from my Flickr photostream and displays the latest image. latestFlickrImage
  • Solving Problems vs Stirring Emotions

    My first week at ITP has been great, and has also asked me to challenge the way I think about problem solving and creativity.
  • Moving to New York

    In September 2010 I'll be taking up a place at NYU's Interactive Telecommunications Program (ITP) as a Fulbright award winner. Two years in New York? Yes please.

Photographs

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  • From Over Here
  • From Over Here
  • From Over Here - Month Cards
  • From Over Here
  • From Over Here - Month Cards
  • Fulbright Presentation
  • From Over Here - Materials
  • Stunning Clarity
  • BetterMap - Plastic Prototype
  • John
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  • From Over Here
  • Cliona and the Wooden Mirror
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  • From Over Here - Detail
  • Big Games - Playtest 2 - Map of Play Area
  • Big Games - Playtest 2 - Room Values, Crown
  • Big Games - Playtest 2 - Cohen is Dominating
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  • Observation - Union Sq - 21
  • From Over Here - Wide
  • A Presentation I Will Never Forget
  • From Over Here - Video
  • Rainfall, Dublin Airport vs Malin Head (1958-2010)
  • Innards
  • Jer Thorp shows us Cascade
  • Number of People on the Live Register Each Month (1980-2010)
  • The Only Tape I Own
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  • Systems and Layers Survey Area
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  • Camera Tests
  • Brick and Ball Game - Beta
  • Maximum Scrap
  • Clay Shirky
  • Nick Cave

Projects

Creatures

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My final project for Nature of Code; a landscape of food and danger inhabited by different species of artificial creatures.

Forever

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Forever is an immersive experience for one person created with Lily Szajnberg for the Recurring Concepts in Art class at ITP

We Are Working On It

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We are Working On It is a representation of cancer research from 1980-2010 accompanied by interviews with cancer research scientists.

Destinations

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Destinations is a game of global travel and strategy designed by as our final project the ITP Big Games class.

Earthquakes as Sound

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Following the catastrophic earthquake in Japan, this project represents earthquake data as sound.

Photo+

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A device that records the story of a photograph for retrieval later.

UNICEF Story Spaces

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A platform that allows members of a diaspora community to donate children's stories for use in the field by UNICEF workers.

Multipurpose Fun Machine

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A fun, cheap, fun spatial game controller.

Scrap the Past

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A visualisation machine for a forgotten cassette tape.

Tweets

  • New work - Brick Game: http://paulmay.org/itp/brick-and-ball-game-beta/ Phone/Radio Challenge: http://paulmay.org/itp/unicef-phone-radio/

    4th October 2010
  • Went to see The Social Network today with ITP people; great script, great score, good film.

    4th October 2010
  • Great talk by @edpurver at ITP tonight. http://www.edpurver.com

    2nd October 2010
  • Great to see that ITP alumnus Robert Fabricant, Creative Director of Frog is one of the keynote speakers at @uxlondon #itp

    30th September 2010
  • Long day. I got good some good feedback on my design concepts for UNICEF. Guest speaker talked about child soldiers; sobering. #itp

    28th September 2010
  • BetterMap - a print on demand map service for disaster relief workers. http://paulmay.org/itp/design-for-unicef-bettermap/

    27th September 2010
  • Designing a better staff handover for @UNICEF http://paulmay.org/itp/unicef-handover-problem/ #itp

    24th September 2010
  • The "Cabinets of Wonder" class are going behind the scenes at the Museum of Natural History today. Jealous :) #itp

    22nd September 2010
  • 100% of ITP class now thinking about building location based services for their thesis :) Thanks @dens.

    22nd September 2010
  • Dennis Crowley, founder of 4sq, has come back to ITP to talk to us. #irony — at Cantor Film Center http://gowal.la/c/2xKXA?137

    21st September 2010
A small photo of The Author with some lovely tea by way of a witty footer
Paul May is a researcher and designer from Dublin, Ireland; he is currently a student at NYU's Interactive Telecommunications Program (ITP). Feel free to directly (or you can use the contact form). You can also get him on twitter or flickr. Paul enjoys writing in the third person.