As my final project for Nature of Code I'm going to continue my experiments with Reynolds steering behaviours to create a pseudo-natural landscape of foraging creatures.
This week I worked mostly the web portion of the project; a dashboard for clinicians to assess patients' level of activity; but progress hasn't been lightning-fast.
For my Nature of Code class I'm going to make a little application that stores and represents information about little pieces of ephemera I find around my home. I call it Jetsom.
For my thesis at ITP I am collaborating on a design project with Memorial Sloan-Kettering Cancer Center, one of the world's leading centres for cancer research and treatment. My project is to to understand and design improvements/interventions related to bone marrow transplantation; one of the most challenging forms of cancer treatment currently available to patients. In the first of my weekly updates I've written a bit about how the collaboration came about, what I hope to achieve with the project, and what I've been doing in the last few weeks.
I have three projects in this year's ITP Winter Show; MetroChange - a charitable donation system that uses New York subway cards, Pilot - a wearable device that helps people swim more efficiently and Forever - an immersive experience for one person.
If you've ever visited or lived in New York City you'll be familiar with the MetroCard. These little cards are used by millions of people each day to access the subway and bus system. In this project, Stepan Boltalin, Genevieve Hoffman and I have broken apart the MetroCard pricing structure with some interesting results. Short version - don't buy the $10 MetroCard.
This talk by Charles Leadbeater floored me. It makes me want to push myself and to reconsider some comfortable perspectives. If you have 30 minutes to spare, maybe watch the talk and tell me what you think.
This week in my DIY class health we were asked to sketch devices that could, at some point in the distant future, help monitor some aspect of our physiology or experience - fantasy self-monitoring devices. These are my quick sketches.
We are Working On It is a representation of 1.9 million scientific journal articles related to cancer research from 1980 to 2010, accompanied by audio interviews with researchers from Memorial Sloan Kettering Cancer Center in New York. We Are Working On It was my final project for the Data Representation and Collective Storytelling classes at ITP.
Summer has been moving along nicely; my work at Frog is going well and I've started to turn my thoughts to the coming year at ITP. In this quick sketch I talk about something close to my heart; the process of design.
Destinations is a game of global travel and strategy designed by Steve Klise, Paul May, Natalie Be'er and Spike McCue as our final project the ITP Big Games class.
Dennis came to speak to our class in September 2010 - his talk was really inspiring for me; keep making things, keep trying - even when people tell you you're crazy and/or wrong.
I had to leave this talk a bit early to go to work (yes - that is actually why I left); apparently the Q&A got a little testy. I can see how that might have happened; Sharon Chang's work was cringe-inducing and her talk was drivel. Contemporaneous notes offered as proof.
It's the end of year 1 at ITP; I am writing up work from this semester, and starting to reflect on the things that I've learned. First; Jaron Lanier is not insane - he is, in fact, a genius.
This week I've been working on a few experiments to represent the names and, in some cases, family relationships between the current and past members of Ireland's parliament the Dáil.
A game for 4-52 people, created in 20 minutes for the Big Games class at ITP. Take a card, stick it on your head and organise into suits without talking or (obvious) gesturing. A lot of fun :)
Today was my first (and possibly last) class in Interpretive Exhibition Design with David Harvey; head of exhibits at the American Natural History Museum and Senior Exhibition Designer at the Metropolitan Museum.
I've just heard that I got into the Big Games class at ITP; which is exciting. I am going to spend the next 10 minutes funneling that excitement into 10 ideas I could explore in the class. Ready? Go!
I have under 4 weeks to design and build a final project for my Intro to Physical Computing class, but I am struggling to pin down an idea. I am stumped. In a quandry. A pickle.
In the spirit of "let's just build this and see what happens" I've started to build a repository of useful data about Ireland - I can't really hang on for the election.
Why is Irish data so hard to find? I'm not sure, but as a country Ireland has an opportunity to create a new landscape for information sharing and press freedom. You know, so we don't end up in the shit again.
Multipurpose Fun Machine is a simple, versatile computer game/play controller; built as my stupid pet trick for the Introduction to Physical Computing class at ITP.
This week we were challenged to identify three ways in which UNICEF could help those affected by a sudden disaster using a Nokia 1100 phone and an AM/FM radio.
This week we were asked to create sketches featuring iteration and objects; so I've built on the (pointless, but obligatory) bouncing balls sketch to make a brick and ball game.
We are collaborating with UNICEF to design new and better ways for them to cope with disasters. This week we've been asked to sketch out some early ideas. I was interested in the problems associated with staff turnover and their capacity to reduce UNICEF's effectiveness.
This week we were asked to design a device with a physical interface that doesn't exist, but that could exist in the future. Mine is called Magic Mirror.
This week I wanted to do something interesting with analogue input into Arduino. The discovery of an old Walkman on the ITP junk shelf inspired me to take a trip into the past. The result is Scrap the Past - a Scrap Saturday visualisation machine.
In September 2010 I'll be taking up a place at NYU's Interactive Telecommunications Program (ITP) as a Fulbright award winner. Two years in New York? Yes please.