design

Articles

  • Snippet

    Something that doesn't belong where I wrote it, and so is going to live here.
  • What’s Next - Why and So What

    Thinking ahead to year two of ITP and the why and so what of my work.
  • What’s Next - Process

    Summer has been moving along nicely; my work at Frog is going well and I've started to turn my thoughts to the coming year at ITP. In this quick sketch I talk about something close to my heart; the process of design.
  • A Piece of the Puzzle

    If we ever wanted to create a more vibrant, creative, diverse economy here in Ireland where would we start? Education is important, scale is important - but I'd start with humility, generosity and honesty.
  • Winning Bigger Web Projects

    Barcamp Belfast was a lot of fun. I gave a talk on winning larger web projects to a really engaged, interested audience. It was fantastic.
  • A Work in Progress

    I have been hacking away at a new website for myself for the last 2 months, and like the builder's house; I'm still not nearly ready to show it off to the outside world.

Photographs

  • From Over Here
  • MetroChange - Kiosk Fab 41
  • MetroChange - Kiosk Fab 40
  • MetroChange - Kiosk Fab 39
  • MetroChange - Kiosk Fab 35
  • MetroChange - Kiosk Fab 32
  • MetroChange - Kiosk Fab 31
  • MetroChange - Kiosk Fab 30
  • MetroChange - Kiosk Fab 29
  • MetroChange - Kiosk Fab 28
  • MetroChange - Kiosk Fab 27
  • MetroChange - Kiosk Fab 25
  • MetroChange - Kiosk Fab 23
  • MetroChange - Kiosk Fab 22
  • MetroChange - Kiosk Fab 16
  • MetroChange - Kiosk Fab 14
  • MetroChange - Kiosk Fab 13
  • MetroChange - Kiosk Fab 12
  • MetroChange - Kiosk Fab 10
  • MetroChange - Kiosk Fab 09
  • MetroChange - Kiosk Fab 08
  • MetroChange - Kiosk Fab 06
  • MetroChange - Kiosk Fab 05
  • MetroChange - Kiosk Fab 04
  • MetroChange - Kiosk Fab 02
  • MetroChange - Kiosk Fab 01
  • From Over Here - Month Cards
  • Out of Context
  • From Over Here
  • When is a story not a story?
  • From Over Here - Detail
  • Big Games - Playtest 2 - Map of Play Area
  • Big Games - Playtest 2 - Room Values, Crown
  • Big Games - Playtest 2 - Cohen is Dominating
  • Eric Giving Feedback
  • Redesigning the Scoreboard
  • Greg Trefry Mocking Our Game (Joke)
  • Redesigning the Scoreboard
  • Spike and the Rules
  • Big Winner
  • From Over Here
  • Class Giving Feedback
  • Photo Plus - Video Prototype 1
  • From Over Here - In Construction
  • Power Plant - Sketches 5 (Zoomed)
  • Personality, Saying Goodbye
  • Being Really Specific When it Matters
  • Irrelevant, Verbose, Unnecessary
  • Clutter
  • Information via URL
  • Simple, Factual Convention
  • More Tags
  • Tags
  • Allaying Fears
  • Prioritised, Factual Information
  • Personality, Encouragement
  • Saying Hello, Flickr
  • Allaying Fears, Common Tasks
  • The Elevator Pitch
  • Welcome, Familiarity
  • Copy is the Interface
  • Without Copy - We're Lost
  • The Classic Breadcrumb
  • Long, Machine Generated URLs
  • Personality via URL
  • Personality via URL
  • Where am I in this process?
  • Personality, Tasks
  • Chunky, Meaningful Buttons
  • Honesty
  • RSS Feeds
  • The Collective: "Our name is" not "This is"
  • Saying Goodbye
  • Observation - Union Sq - 52
  • Observation - Union Sq - 55
  • Observation - Union Sq - 59
  • Observation - Union Sq - 54
  • Observation - Union Sq - 60
  • Observation - Union Sq - 62
  • Observation - Union Sq - 58
  • Observation - Union Sq - 48
  • Observation - Union Sq - 61
  • Observation - Union Sq - 51
  • Observation - Union Sq - 53
  • Observation - Union Sq - 49
  • Observation - Union Sq - 50
  • Observation - Union Sq - 57
  • Observation - Union Sq - 56
  • Destinations - Flight Admin
  • destinations1
  • Destinations - Scoreboard
  • Destinations - Game Map
  • Destinations - Game in Progress
  • Destinations - Game Station

Tweets

  • @devicedesignday really want to be there next year!

    1st October 2010
  • @xiehan We got a beer at the break. It was good. The guest speaker's web design process was *horrible*.

    29th September 2010
  • Long day. I got good some good feedback on my design concepts for UNICEF. Guest speaker talked about child soldiers; sobering. #itp

    28th September 2010
  • BetterMap - a print on demand map service for disaster relief workers. http://paulmay.org/itp/design-for-unicef-bettermap/

    27th September 2010
  • Designing a better staff handover for @UNICEF http://paulmay.org/itp/unicef-handover-problem/ #itp

    24th September 2010
  • Some new work this week; Magic Mirror http://paulmay.org/itp/fantasy-device-design-magic-mirror/

    21st September 2010
  • On the agenda today; work (my part time job), then finishing a little project for Physical Computing, then my Design for UNICEF class.

    20th September 2010
  • Being a dork, looking for books about game and toy design. — at NYU Bobst Library http://gowal.la/c/2u3Uf?137

    12th September 2010
  • @hondanhon Hello sir. Could you recommend any books or sites that deal with game or toy design?

    12th September 2010
  • @designbyfront Enjoy dConstruct fellas :)

    2nd September 2010
A small photo of The Author with some lovely tea by way of a witty footer
Paul May is a researcher and designer from Dublin, Ireland; he is currently a student at NYU's Interactive Telecommunications Program (ITP). Feel free to directly (or you can use the contact form). You can also get him on twitter or flickr. Paul enjoys writing in the third person.